ShopDreamUp AI ArtDreamUp
Deviation Actions
Suggested Deviants
Suggested Collections
You Might Like…
Description
So I'm modelling Sukhoi, but I think I buggered up the mesh a little, as you can see in the highlighted sections 1 and 2. According to that, I'm missing edges. However Blender is appearing to screw up the mesh in the same way with the mesh of the body when in edit mode and viewing the wireframe.
Now I have highlighted the areas and marked them appropriately in the solid image so you can see what I mean. By the looks of things, it is creating some kind of wavy surface.
Is this an error, and if possible, can anyone help with this? Please?
Now I have highlighted the areas and marked them appropriately in the solid image so you can see what I mean. By the looks of things, it is creating some kind of wavy surface.
Is this an error, and if possible, can anyone help with this? Please?
Image size
1440x1800px 740.73 KB
© 2017 - 2024 CloudBurst618
Comments9
Join the community to add your comment. Already a deviant? Log In
Do you have a subdivision modifier on that mesh or are we looking at the real mesh resolution?
If it is the real mesh resolution then you can try to correct the problem with some vertex slide (select a vertex and hit G twice or go to Mesh->Vertices->Slide)
If it is the real mesh resolution then you can try to correct the problem with some vertex slide (select a vertex and hit G twice or go to Mesh->Vertices->Slide)